十、基础数值(vars.php)
vars.php文件中定义游戏中关键的基础数值,全部以数组形式定义;PHP中的数组实际上是一个有序图。我们下面将以代码注释的方式进行说明,可能有不正确的理解,希望大家自己也仔细看看,有问题请提出来!如果对这段数值理解了,那么你就可以创造新的单位了,比如新的科技(可以看我服的殖民技术)、新的船舰等。
// 玩家消息类型定义,具体含义请看messages.mo$messfields = array (0 => "mnl_spy",1 => "mnl_joueur",2 => "mnl_alliance",3 => "mnl_attaque",4 => "mnl_exploit",5 => "mnl_transport",15 => "mnl_expedition",97 => "mnl_general",99 => "mnl_buildlist",100 => "new_message");// 所有游戏单位类型定义,其实就是数据库表中字段$resource = array( //建筑单位 1 => "metal_mine", 2 => "crystal_mine", 3 => "deuterium_sintetizer", 4 => "solar_plant", 12 => "fusion_plant", 14 => "robot_factory", 15 => "nano_factory", 21 => "hangar", 22 => "metal_store", 23 => "crystal_store", 24 => "deuterium_store", 31 => "laboratory", 33 => "terraformer", 34 => "ally_deposit", 41 => "mondbasis", 42 => "phalanx", 43 => "sprungtor", 44 => "silo",//科技研究单位106 => "spy_tech",108 => "computer_tech",109 => "military_tech",110 => "defence_tech",111 => "shield_tech",113 => "energy_tech",114 => "hyperspace_tech",115 => "combustion_tech",117 => "impulse_motor_tech",118 => "hyperspace_motor_tech",120 => "laser_tech",121 => "ionic_tech",122 => "buster_tech",123 => "intergalactic_tech",124 => "expedition_tech",199 => "graviton_tech",//船舰单位202 => "small_ship_cargo",203 => "big_ship_cargo",204 => "light_hunter",205 => "heavy_hunter",206 => "crusher",207 => "battle_ship",208 => "colonizer",209 => "recycler",210 => "spy_sonde",211 => "bomber_ship",212 => "solar_satelit",213 => "destructor",214 => "dearth_star",215 => "battleship",//防御单位401 => "misil_launcher",402 => "small_laser",403 => "big_laser",404 => "gauss_canyon",405 => "ionic_canyon",406 => "buster_canyon",407 => "small_protection_shield",408 => "big_protection_shield",502 => "interceptor_misil",503 => "interplanetary_misil",//专家单位601 => "rpg_geologue",602 => "rpg_amiral",603 => "rpg_ingenieur",604 => "rpg_technocrate",605 => "rpg_constructeur",606 => "rpg_scientifique",607 => "rpg_stockeur",608 => "rpg_defenseur",609 => "rpg_bunker",610 => "rpg_espion",611 => "rpg_commandant",612 => "rpg_destructeur",613 => "rpg_general",614 => "rpg_raideur",615 => "rpg_empereur",);//部分单位的前置升级条件定义//很多都是多个前置条件,可以从科技树里面看到$requeriments = array( // 建筑 12 => array(3 =>5, 113 =>3), 15 => array( 14 => 10, 108 => 10), 21 => array( 14 =>2), 33 => array( 15 =>1, 113 => 12), // 月球建筑 42 => array( 41 =>1), 43 => array( 41 =>1, 114 =>7), // 科技研究 106 => array( 31 =>3), 108 => array( 31 =>1), 109 => array( 31 =>4), 110 => array( 113 =>3, 31 =>6), 111 => array( 31 =>2), 113 => array( 31 =>1), 114 => array( 113 =>5, 110 =>5, 31 =>7), 115 => array( 113 =>1, 31 =>1), 117 => array( 113 =>1, 31 =>2), 118 => array( 114 =>3, 31 =>7), 120 => array( 31 =>1, 113 =>2), 121 => array( 31 =>4, 120 =>5, 113 =>4), 122 => array( 31 =>5, 113 =>8, 120 => 10, 121 =>5), 123 => array( 31 => 10, 108 =>8, 114 =>8), 124 => array( 31 =>3, 108 =>4, 117 =>3), 199 => array( 31 => 12), // 船舰 202 => array( 21 =>2, 115 =>2), 203 => array( 21 =>4, 115 =>6), 204 => array( 21 =>1, 115 =>1), 205 => array( 21 =>3, 111 =>2, 117 =>2), 206 => array( 21 =>5, 117 =>4, 121 =>2), 207 => array( 21 =>7, 118 =>4), 208 => array( 21 =>4, 117 =>3), 209 => array( 21 =>4, 115 =>6, 110 =>2), 210 => array( 21 =>3, 115 =>3, 106 =>2), 211 => array( 117 =>6, 21 =>8, 122 =>5), 212 => array( 21 =>1), 213 => array( 21 =>9, 118 =>6, 114 =>5), 214 => array( 21 => 12, 118 =>7, 114 =>6, 199 =>1), 215 => array( 114 =>5, 120 => 12, 118 =>5, 21 =>8), // 防御 401 => array( 21 =>1), 402 => array( 113 =>1, 21 =>2, 120 =>3), 403 => array( 113 =>3, 21 =>4, 120 =>6), 404 => array( 21 =>6, 113 =>6, 109 =>3, 110 =>1), 405 => array( 21 =>4, 121 =>4), 406 => array( 21 =>8, 122 =>7), 407 => array( 110 =>2, 21 =>1), 408 => array( 110 =>6, 21 =>6), 502 => array( 44 =>2), 503 => array( 44 =>4), // 专家 603 => array( 601 =>5), 604 => array( 602 =>5), 605 => array( 601 => 10, 603 =>2), 606 => array( 601 => 10, 603 =>2), 607 => array( 605 =>1), 608 => array( 606 =>1), 609 => array( 601 => 20, 603 => 10, 605 =>3, 606 =>3, 607 =>2, 608 =>2), 610 => array( 602 => 10, 604 =>5), 611 => array( 602 => 10, 604 =>5), 612 => array( 610 =>1), 613 => array( 611 =>1), 614 => array( 602 => 20, 604 => 10, 610 =>2, 611 =>2, 612 =>1, 613 =>3), 615 => array( 614 =>1, 609 =>1),);//所有单位造价定义//"metal" =>金属, "crystal" =>晶体, "deuterium" =>重氢, "energy" =>能量, "factor" =>步进值//"consumption" =>HH消耗, "consumption2" =>HH消耗, "speed" =>第一速度, "speed2" =>第二速度, "capacity" =>装载量 //"max" =>最高等级$pricelist = array(1 => array ( "metal" => 60, "crystal" => 15, "deuterium" =>0, "energy" =>0, "factor" => 3/2),2 => array ( "metal" => 48, "crystal" => 24, "deuterium" =>0, "energy" =>0, "factor" => 1.6),3 => array ( "metal" => 225, "crystal" => 75, "deuterium" =>0, "energy" =>0, "factor" => 3/2),4 => array ( "metal" => 75, "crystal" => 30, "deuterium" =>0, "energy" =>0, "factor" => 3/2), 12 => array ( "metal" => 900, "crystal" => 360, "deuterium" => 180, "energy" =>0, "factor" => 1.8), 14 => array ( "metal" => 400, "crystal" => 120, "deuterium" => 200, "energy" =>0, "factor" =>2), 15 => array ( "metal" => 1000000, "crystal" => 500000, "deuterium" => 100000, "energy" =>0, "factor" =>2), 21 => array ( "metal" => 400, "crystal" => 200, "deuterium" => 100, "energy" =>0, "factor" =>2), 22 => array ( "metal" =>2000, "crystal" =>0, "deuterium" =>0, "energy" =>0, "factor" =>2), 23 => array ( "metal" =>2000, "crystal" =>1000, "deuterium" =>0, "energy" =>0, "factor" =>2), 24 => array ( "metal" =>2000, "crystal" =>2000, "deuterium" =>0, "energy" =>0, "factor" =>2), 31 => array ( "metal" => 200, "crystal" => 400, "deuterium" => 200, "energy" =>0, "factor" =>2), 33 => array ( "metal" =>0, "crystal" =>50000, "deuterium" => 100000, "energy" => 1000, "factor" =>2), 34 => array ( "metal" =>20000, "crystal" =>40000, "deuterium" =>0, "energy" =>0, "factor" =>2), 41 => array ( "metal" =>20000, "crystal" =>40000, "deuterium" =>20000, "energy" =>0, "factor" =>2), 42 => array ( "metal" =>20000, "crystal" =>40000, "deuterium" =>20000, "energy" =>0, "factor" =>2), 43 => array ( "metal" => 2000000, "crystal" => 4000000, "deuterium" => 2000000, "energy" =>0, "factor" =>2), 44 => array ( "metal" =>20000, "crystal" =>20000, "deuterium" =>1000, "energy" =>0, "factor" =>2), 106 => array ( "metal" => 200, "crystal" =>1000, "deuterium" => 200, "energy" =>0, "factor" =>2), 108 => array ( "metal" =>0, "crystal" => 400, "deuterium" => 600, "energy" =>0, "factor" =>2), 109 => array ( "metal" => 800, "crystal" => 200, "deuterium" =>0, "energy" =>0, "factor" =>2), 110 => array ( "metal" => 200, "crystal" => 600, "deuterium" =>0, "energy" =>0, "factor" =>2), 111 => array ( "metal" =>1000, "crystal" =>0, "deuterium" =>0, "energy" =>0, "factor" =>2), 113 => array ( "metal" =>0, "crystal" => 800, "deuterium" => 400, "energy" =>0, "factor" =>2), 114 => array ( "metal" =>0, "crystal" =>4000, "deuterium" =>2000, "energy" =>0, "factor" =>2), 115 => array ( "metal" => 400, "crystal" =>0, "deuterium" => 600, "energy" =>0, "factor" =>2), 117 => array ( "metal" =>2000, "crystal" =>4000, "deuterium" =>6000, "energy" =>0, "factor" =>2), 118 => array ( "metal" =>10000, "crystal" =>20000, "deuterium" =>6000, "energy" =>0, "factor" =>2), 120 => array ( "metal" => 200, "crystal" => 100, "deuterium" =>0, "energy" =>0, "factor" =>2), 121 => array ( "metal" =>1000, "crystal" => 300, "deuterium" => 100, "energy" =>0, "factor" =>2), 122 => array ( "metal" =>2000, "crystal" =>4000, "deuterium" =>1000, "energy" =>0, "factor" =>2), 123 => array ( "metal" => 240000, "crystal" => 400000, "deuterium" => 160000, "energy" =>0, "factor" =>2), 124 => array ( "metal" =>4000, "crystal" =>8000, "deuterium" =>4000, "energy" =>0, "factor" =>2), 199 => array ( "metal" =>0, "crystal" =>0, "deuterium" =>0, "energy_max" => 300000, "factor" =>3), 202 => array ( "metal" =>2000, "crystal" =>2000, "deuterium" =>0, "energy" => 0, "factor" => 1, "consumption" => 20 , "consumption2" => 40 , "speed" => 5000, "speed2" => 10000, "capacity" =>5000 ), 203 => array ( "metal" =>6000, "crystal" =>6000, "deuterium" =>0, "energy" => 0, "factor" => 1, "consumption" => 50 , "consumption2" => 50 , "speed" => 7500, "speed2" => 7500, "capacity" =>25000 ), 204 => array ( "metal" =>3000, "crystal" =>1000, "deuterium" =>0, "energy" => 0, "factor" => 1, "consumption" => 20 , "consumption2" => 20 , "speed" => 12500, "speed2" => 12500, "capacity" => 50 ), 205 => array ( "metal" =>6000, "crystal" =>4000, "deuterium" =>0, "energy" => 0, "factor" => 1, "consumption" => 75 , "consumption2" => 75 , "speed" => 10000, "speed2" => 15000, "capacity" => 100 ), 206 => array ( "metal" =>20000, "crystal" =>7000, "deuterium" =>2000, "energy" => 0, "factor" => 1, "consumption" => 300 , "consumption2" => 300 , "speed" => 15000, "speed2" => 15000, "capacity" => 800 ), 207 => array ( "metal" =>45000, "crystal" =>15000, "deuterium" =>0, "energy" => 0, "factor" => 1, "consumption" => 500 , "consumption2" => 500 , "speed" => 10000, "speed2" => 10000, "capacity" =>1500 ), 208 => array ( "metal" =>10000, "crystal" =>20000, "deuterium" =>10000, "energy" => 0, "factor" => 1, "consumption" => 1000, "consumption2" => 1000, "speed" => 2500, "speed2" => 2500, "capacity" =>7500 ), 209 => array ( "metal" =>10000, "crystal" =>6000, "deuterium" =>2000, "energy" => 0, "factor" => 1, "consumption" => 300 , "consumption2" => 300 , "speed" => 2000, "speed2" => 2000, "capacity" =>20000 ), 210 => array ( "metal" =>0, "crystal" =>1000, "deuterium" =>0, "energy" => 0, "factor" => 1, "consumption" => 1, "consumption2" => 1, "speed" => 100000000, "speed2" => 100000000, "capacity" =>5 ), 211 => array ( "metal" =>50000, "crystal" =>25000, "deuterium" =>15000, "energy" => 0, "factor" => 1, "consumption" => 1000, "consumption2" => 1000, "speed" => 4000, "speed2" => 5000, "capacity" => 500 ), 212 => array ( "metal" =>0, "crystal" =>2000, "deuterium" => 500, "energy" => 0, "factor" => 1, "consumption" => 0, "consumption2" => 0, "speed" => 0, "speed2" => 0, "capacity" =>0 ), 213 => array ( "metal" =>60000, "crystal" =>50000, "deuterium" =>15000, "energy" => 0, "factor" => 1, "consumption" => 1000, "consumption2" => 1000, "speed" => 5000, "speed2" => 5000, "capacity" =>2000 ), 214 => array ( "metal" => 5000000, "crystal" => 4000000, "deuterium" => 1000000, "energy" => 0, "factor" => 1, "consumption" => 1, "consumption2" => 1, "speed" =>100, "speed2" =>100, "capacity" => 1000000 ), 215 => array ( "metal" =>30000, "crystal" =>40000, "deuterium" =>15000, "energy" => 0, "factor" => 1, "consumption" => 250 , "consumption2" => 250 , "speed" => 10000, "speed2" => 10000, "capacity" => 750 ), 401 => array ( "metal" =>2000, "crystal" =>0, "deuterium" =>0, "energy" => 0, "factor" => 1 ), 402 => array ( "metal" =>1500, "crystal" => 500, "deuterium" =>0, "energy" => 0, "factor" => 1 ), 403 => array ( "metal" =>6000, "crystal" =>2000, "deuterium" =>0, "energy" => 0, "factor" => 1 ), 404 => array ( "metal" =>20000, "crystal" =>15000, "deuterium" =>2000, "energy" => 0, "factor" => 1 ), 405 => array ( "metal" =>2000, "crystal" =>6000, "deuterium" =>0, "energy" => 0, "factor" => 1 ), 406 => array ( "metal" =>50000, "crystal" =>50000, "deuterium" =>30000, "energy" => 0, "factor" => 1 ), 407 => array ( "metal" =>10000, "crystal" =>10000, "deuterium" =>0, "energy" => 0, "factor" => 1 ), 408 => array ( "metal" =>50000, "crystal" =>50000, "deuterium" =>0, "energy" => 0, "factor" => 1 ), 502 => array ( "metal" =>8000, "crystal" =>2000, "deuterium" =>0, "energy" => 0, "factor" => 1 ), 503 => array ( "metal" =>12500, "crystal" =>2500, "deuterium" =>10000, "energy" => 0, "factor" => 1 ), 601 => array ( "max" => 20), 602 => array ( "max" => 20), 603 => array ( "max" => 10), 604 => array ( "max" => 10), 605 => array ( "max" =>3), 606 => array ( "max" =>3), 607 => array ( "max" =>2), 608 => array ( "max" =>2), 609 => array ( "max" =>1), 610 => array ( "max" =>2), 611 => array ( "max" =>2), 612 => array ( "max" =>1), 613 => array ( "max" =>3), 614 => array ( "max" =>1), 615 => array ( "max" =>1),);//船舰和防御战斗数值定义//"shield" =>护盾强度, "attack" =>攻击强度, "sd" =>速射值$CombatCaps = array( 202 => array ( "shield" =>10, "attack" => 5, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>5, 213 =>1, 214 =>1, 215 =>1, 401 =>1, 402 =>1, 403 =>1, 404 =>1, 405 =>1, 406 =>1, 407 =>1, 408 =>1 )), 203 => array ( "shield" =>25, "attack" => 5, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>5, 213 =>1, 214 =>1, 215 =>1, 401 =>1, 402 =>1, 403 =>1, 404 =>1, 405 =>1, 406 =>1, 407 =>1, 408 =>1 )), 204 => array ( "shield" =>10, "attack" => 50, "sd" => array (202 =>2, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>5, 213 =>1, 214 =>1, 215 =>1, 401 =>1, 402 =>1, 403 =>1, 404 =>1, 405 =>1, 406 =>1, 407 =>1, 408 =>1 )), 205 => array ( "shield" =>25, "attack" =>150, "sd" => array (202 =>3, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>5, 213 =>1, 214 =>1, 215 =>1, 401 =>1, 402 =>1, 403 =>1, 404 =>1, 405 =>1, 406 =>1, 407 =>1, 408 =>1 )), 206 => array ( "shield" =>50, "attack" =>400, "sd" => array (202 =>1, 203 =>1, 204 =>6, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>5, 213 =>1, 214 =>1, 215 =>1, 401 => 10, 402 =>1, 403 =>1, 404 =>1, 405 =>1, 406 =>1, 407 =>1, 408 =>1 )), 207 => array ( "shield" =>200, "attack" =>1000, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>5, 213 =>1, 214 =>1, 215 =>1, 401 =>8, 402 =>1, 403 =>1, 404 =>1, 405 =>1, 406 =>1, 407 =>1, 408 =>1 )), 208 => array ( "shield" =>100, "attack" => 50, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>5, 213 =>1, 214 =>1, 215 =>1, 401 =>1, 402 =>1, 403 =>1, 404 =>1, 405 =>1, 406 =>1, 407 =>1, 408 =>1 )), 209 => array ( "shield" =>10, "attack" => 1, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>5, 213 =>1, 214 =>1, 215 =>1, 401 =>1, 402 =>1, 403 =>1, 404 =>1, 405 =>1, 406 =>1, 407 =>1, 408 =>1 )), 210 => array ( "shield" => 0, "attack" => 0, "sd" => array (202 =>0, 203 =>0, 204 =>0, 205 =>0, 206 =>0, 207 =>0, 208 =>0, 209 =>0, 210 =>0, 211 =>0, 212 =>0, 213 =>0, 214 =>0, 215 =>0, 401 =>0, 402 =>0, 403 =>0, 404 =>0, 405 =>0, 406 =>0, 407 =>0, 408 =>0 )), 211 => array ( "shield" =>500, "attack" =>1000, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>5, 213 =>1, 214 =>1, 215 =>1, 401 => 20, 402 => 20, 403 => 10, 404 =>1, 405 => 10, 406 =>1, 407 =>1, 408 =>1 )), 212 => array ( "shield" =>10, "attack" => 1, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>1, 211 =>1, 212 =>0, 213 =>1, 214 =>1, 215 =>1, 401 =>1, 402 =>1, 403 =>1, 404 =>1, 405 =>1, 406 =>1, 407 =>1, 408 =>1 )), 213 => array ( "shield" =>500, "attack" =>2000, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>5, 213 =>1, 214 =>1, 215 =>2, 401 =>1, 402 => 10, 403 =>1, 404 =>1, 405 =>1, 406 =>1, 407 =>1, 408 =>1 )), 214 => array ( "shield" => 50000, "attack" => 200000, "sd" => array (202 => 250, 203 => 250, 204 => 200, 205 => 100, 206 => 33, 207 => 30, 208 => 250, 209 => 250, 210 => 1250, 211 => 25, 212 => 1250, 213 =>5, 214 =>1, 215 => 15, 401 => 200, 402 => 200, 403 => 100, 404 => 50, 405 => 100, 406 =>1, 407 =>1, 408 =>1 )), 215 => array ( "shield" =>400, "attack" =>700, "sd" => array (202 =>3, 203 =>3, 204 =>1, 205 =>4, 206 =>4, 207 =>7, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>5, 213 =>1, 214 =>1, 215 =>1, 401 =>1, 402 =>1, 403 =>1, 404 =>1, 405 =>1, 406 =>1, 407 =>1, 408 =>1 )), 401 => array ( "shield" =>20, "attack" => 80, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>0, 213 =>1, 214 =>1, 215 =>1) ), 402 => array ( "shield" =>25, "attack" =>100, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>0, 213 =>1, 214 =>1, 215 =>1) ), 403 => array ( "shield" =>100, "attack" =>250, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>0, 213 =>1, 214 =>1, 215 =>1) ), 404 => array ( "shield" =>200, "attack" =>1100, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>0, 213 =>1, 214 =>1, 215 =>1) ), 405 => array ( "shield" =>500, "attack" =>150, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>0, 213 =>1, 214 =>1, 215 =>1) ), 406 => array ( "shield" =>300, "attack" =>3000, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>0, 213 =>1, 214 =>1, 215 =>1) ), 407 => array ( "shield" => 2000, "attack" => 1, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>0, 213 =>1, 214 =>1, 215 =>1) ), 408 => array ( "shield" => 2000, "attack" => 1, "sd" => array (202 =>1, 203 =>1, 204 =>1, 205 =>1, 206 =>1, 207 =>1, 208 =>1, 209 =>1, 210 =>5, 211 =>1, 212 =>0, 213 =>1, 214 =>1, 215 =>1) ), 502 => array ( "shield" => 1, "attack" => 1 ), 503 => array ( "shield" => 1, "attack" => 12000 ));//资源生产和能量消耗公式$ProdGrid = array( // 金属矿 1=> array( "metal" =>40, "crystal" =>10, "deuterium" =>0, "energy" => 0, "factor" => 3/2, "formule" => array("metal" => "return(30 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);","crystal"=> "return"0";","deuterium" => "return"0";","energy"=> "return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);") ), // 晶体矿 2=> array( "metal" =>30, "crystal" =>15, "deuterium" =>0, "energy" => 0, "factor" => 1.6, "formule" => array("metal" => "return"0";","crystal"=> "return(20 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);","deuterium" => "return"0";","energy"=> "return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);") ), // HH矿 3=> array( "metal" => 150, "crystal" =>50, "deuterium" =>0, "energy" => 0, "factor" => 3/2, "formule" => array("metal" => "return"0";","crystal"=> "return"0";","deuterium" => "return ((10 * $BuildLevel * pow((1.1), $BuildLevel)) * (-0.002 * $BuildTemp + 1.28)) * (0.1 * $BuildLevelFactor);","energy"=> "return - (30 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);") ), // 太阳能 4=> array( "metal" =>50, "crystal" =>20, "deuterium" =>0, "energy" => 0, "factor" => 3/2, "formule" => array("metal" => "return"0";","crystal"=> "return"0";","deuterium" => "return"0";","energy"=> "return(20 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);") ), // 核电厂 12 => array( "metal" => 500, "crystal" => 200, "deuterium" => 100, "energy" => 0, "factor" => 1.8, "formule" => array("metal" => "return"0";","crystal"=> "return"0";","deuterium" => "return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);","energy"=> "return(50 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);") ), // 太阳能卫星 212 => array( "metal" =>0, "crystal" => 2000, "deuterium" => 500, "energy" => 0, "factor" => 0.5, "formule" => array("metal" => "return"0";","crystal"=> "return"0";","deuterium" => "return"0";","energy"=> "return (($BuildTemp / 4) + 20) * $BuildLevel * (0.1 * $BuildLevelFactor);") ));//所有单位是否启用定义//即使前面定义了的单位,这里如果不加入,也是不起作用的$reslist["build"]= array (1,2,3,4, 12, 14, 15, 21, 22, 23, 24, 31, 33, 34, 44, 41, 42, 43 );$reslist["tech"] = array ( 106, 108, 109, 110, 111, 113, 114, 115, 117, 118, 120, 121, 122, 123, 124, 199 );$reslist["fleet"]= array ( 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215 );$reslist["defense"] = array ( 401, 402, 403, 404, 405, 406, 407, 408, 502, 503 );$reslist["officier"] = array ( 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615);$reslist["prod"] = array (1,2,3,4, 12, 212 );