十八、舰队活动(FlyingFleetHandler.php)
在前文中我们曾经初步研究过舰队活动的源码,提到过舰队活动的触发。现在我进一步分析Xnova中舰队活动,这些在本质上是由玩家触发的,并不是由定时器在进行定时计算。舰队活动的触发是在common.php中进行的,所以入口就在这文件中,代码如下:
//检查是否有到达目的地的舰队$_fleets = doquery("SELECT * FROM {{table}} WHERE "fleet_start_time" <= "".time()."";", "fleets"); // OR fleet_end_time <= ".time()//循环处理每个舰队while ($row = mysql_fetch_array($_fleets)) {$array= array();$array["galaxy"] = $row["fleet_start_galaxy"];$array["system"] = $row["fleet_start_system"];$array["planet"] = $row["fleet_start_planet"];$array["planet_type"] = $row["fleet_start_type"];//舰队处理函数$temp = FlyingFleetHandler ($array);}//检查是否有返回出发地的舰队$_fleets = doquery("SELECT * FROM {{table}} WHERE "fleet_end_time" <= "".time()."";", "fleets"); // OR fleet_end_time <= ".time()//循环处理每个舰队while ($row = mysql_fetch_array($_fleets)) {$array= array();$array["galaxy"] = $row["fleet_end_galaxy"];$array["system"] = $row["fleet_end_system"];$array["planet"] = $row["fleet_end_planet"];$array["planet_type"] = $row["fleet_end_type"];//舰队处理函数$temp = FlyingFleetHandler ($array);}大家看到了,前面这段代码其实写的不好,因为这里每次都会被调用,效率太低了。因此我们在这里可以进行优化,使每次循环只需要一个舰队的ID传递给函数即可;相应的函数也要做修改,有兴趣的自己修改下。
接下来看看函数FlyingFleetHandler(),这是集中调用舰队活动的函数。
//锁表,防止出现数据不同步等问题doquery("LOCK TABLE {{table}}lunas WRITE, {{table}}rw WRITE, {{table}}errors WRITE, {{table}}messages WRITE, {{table}}fleets WRITE, {{table}}planets WRITE, {{table}}galaxy WRITE ,{{table}}users WRITE", "");//这里一大段就是取得舰队数组,参数完全可以使用舰队ID,优化之$QryFleet= "SELECT * FROM {{table}} ";$QryFleet .= "WHERE (";$QryFleet .= "( ";$QryFleet .= "`fleet_start_galaxy` = ". $planet["galaxy"] ." AND ";$QryFleet .= "`fleet_start_system` = ". $planet["system"] ." AND ";$QryFleet .= "`fleet_start_planet` = ". $planet["planet"] ." AND ";$QryFleet .= "`fleet_start_type` = ".$planet["planet_type"] ." ";$QryFleet .= ") OR ( ";$QryFleet .= "`fleet_end_galaxy` = ".$planet["galaxy"] ." AND ";$QryFleet .= "`fleet_end_system` = ".$planet["system"] ." AND ";$QryFleet .= "`fleet_end_planet` = ".$planet["planet"] ." ) AND ";$QryFleet .= "`fleet_end_type`= ". $planet["planet_type"] ." ) AND ";$QryFleet .= "( `fleet_start_time` < "". time() ."" OR `fleet_end_time` < "". time() ."" );";$fleetquery = doquery( $QryFleet, "fleets" );//根据舰队活动的目标不同,分别进入不同的函数处理while ($CurrentFleet = mysql_fetch_array($fleetquery)) { switch ($CurrentFleet["fleet_mission"]) { case 1:// 普通攻击MissionCaseAttack ( $CurrentFleet );break; case 2:// 这里应该是ACS攻击或者是其他攻击,但是现在没有用doquery ("DELETE FROM {{table}} WHERE `fleet_id` = "". $CurrentFleet["fleet_id"] ."";", "fleets");break; case 3:// 运输MissionCaseTransport ( $CurrentFleet );break; case 4:// 派遣MissionCaseStay ( $CurrentFleet );break; case 5:// 联合派遣,即ACS防御 MissionCaseStayAlly ( $CurrentFleet );break; case 6:// 侦查MissionCaseSpy ( $CurrentFleet );break; case 7:// 殖民MissionCaseColonisation ( $CurrentFleet );break; case 8:// 回收MissionCaseRecycling ( $CurrentFleet );break; case 9:// 毁月,厉害了MissionCaseDestruction ( $CurrentFleet );break; case 10:// 保留 !! break; case 15:// 远征、探险MissionCaseExpedition ( $CurrentFleet );break; //其他情况删除舰队,这个是好习惯 default: {doquery("DELETE FROM {{table}} WHERE `fleet_id` = "". $CurrentFleet["fleet_id"] ."";", "fleets"); } }}//解锁表doquery("UNLOCK TABLES", "");上面的函数结构清晰,代码明了,注释也讲的很清楚了。