首页 / 软件开发 / C++ / Vdsp(bf561)中的浮点运算(11):fract16与float的转换
Vdsp(bf561)中的浮点运算(11):fract16与float的转换2010-02-01 csdn博客 快乐虾vdsp提供了两个函数用以实现fract16与float之间的相互转换:fract16 float_to_fr16 (float _x); float fr16_to_float (fract16 _x);看看这两个转换函数到底做了什么。1.1 float_to_fr16这个函数的原始代码在Blackfinlibsrclibc
untimefl2fr.asm中,先看看它的注释:/*************************************************************************** * * Function: FLOAT_TO_FR16 -- Convert a floating-point value to a fract16 * * Synopsis: * * #include <fract2float_conv.h> * fract16 float_to_fr16(float x); * * Description: * * The float_to_fr16 function converts a single precision, 32-bit IEEE * value into a fract16 number in 1.15 notation. Floating-point values * that cannot be converted to fract15 notation are handled as follows: * * Return 0x7fffffff if x >= 1.0 or NaN or +Inf * Return 0x80000000 if x < -1.0 or -NaN or -Inf * Return 0 if fabs(x) < 3.0517578125e-5 * * (Note that the IEEE single precision, 32-bit, representation * contains 24 bits of precision, made up of a hidden bit and 23 * bits of mantissa, and thus some precision may be lost by converting * a float to a fract16). * * Algorithm: * * The traditional algorithm to convert a floating-point value to 1.15 * fractional notation is: * * (fract16) (x * 32768.0) * * However on Blackfin, floating-point multiplication is relatively * slow is emulated in software, and this basic algorithm does not * handle out of range results. * * This implementation is based on the support routine that converts * a float to fract32, and then converts the fract32 into a fract16 * by performing an arithmetic right shift by 16 bits. (It is possible * to avoid the shift by coding the function to "multiply" the input * input argument by 2^15 (rather than 2^31) but this approach can lead * to the loss of 1-bit precision when handling negative inputs). * * The following is a C implementation of this function and is about * a third slower:
#include <fract2float_conv.h>
extern fract16 float_to_fr16(float x) {
int temp; fract32 result;
temp = *(int *)(&x);
if ((temp & 0x7f800000) >= 0x3f800000) { result = 0x7fffffff; if (temp < 0) result = 0x80000000; } else { temp = temp + 0x0f800000; result = *(float *)(&temp); }
return (result >> 16);
} * * WARNING: This algorithm assumes that the floating-point number * representation is conformant with IEEE. * * Cycle Counts: * * 31 cycles when the result is within range * 30 cycles when the result is out of range * 28 cycles when the input is 0.0 * * These cycle counts were measured using the BF532 cycle accurate * simulator and include the overheads involved in calling the function * as well as the costs associated with argument passing. * * Code Size: * * 76 bytes * * Registers Used: * * R0 - the input argument * R1 - various constants * R2 - the exponent of the input argument or a shift amount * R3 - the mantissa of the input argument * * (c) Copyright 2006 Analog Devices, Inc. All rights reserved. * $Revision: 1.3 $ * ***************************************************************************/