
具体代码:
1、漫天飞舞的雪花主要代码
SnowView
<span style="font-size:14px;">package com.ex</span>ample.snowflake.view;import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View;/*** 雪花视图, DELAY时间重绘, 绘制NUM_SNOWFLAKES个雪花*/ public class SnowView extends View { private static final int NUM_SNOWFLAKES = 150; // 雪花数量private static final int DELAY = 5; // 延迟private SnowFlake[] mSnowFlakes; // 雪花 public SnowView(Context context) {super(context);} public SnowView(Context context, AttributeSet attrs) {super(context, attrs);} public SnowView(Context context, AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);} @Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh) {super.onSizeChanged(w, h, oldw, oldh);if (w != oldw || h != oldh) { initSnow(w, h);}} private void initSnow(int width, int height) {Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // 抗锯齿paint.setColor(Color.WHITE); // 白色雪花paint.setStyle(Paint.Style.FILL); // 填充;mSnowFlakes = new SnowFlake[NUM_SNOWFLAKES];//mSnowFlakes所有的雪花都生成放到这里面for (int i = 0; i < NUM_SNOWFLAKES; ++i) { mSnowFlakes[i] = SnowFlake.create(width, height, paint);}} @Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);//for返回SnowFlakefor (SnowFlake s : mSnowFlakes) { //然后进行绘制 s.draw(canvas);}// 隔一段时间重绘一次, 动画效果getHandler().postDelayed(runnable, DELAY);} // 重绘线程private Runnable runnable = new Runnable() {@Overridepublic void run() { //自动刷新 invalidate();}}; } SnowFlakepackage com.example.snowflake.view;import com.example.snowflake.RandomGenerator;import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Point;/*** 雪花的类, 移动, 移出屏幕会重新设置位置.*/ public class SnowFlake {// 雪花的角度private static final float ANGE_RANGE = 0.1f; // 角度范围private static final float HALF_ANGLE_RANGE = ANGE_RANGE / 2f; // 一般的角度private static final float HALF_PI = (float) Math.PI / 2f; // 半PIprivate static final float ANGLE_SEED = 25f; // 角度随机种子private static final float ANGLE_DIVISOR = 10000f;// 雪花的移动速度private static final float INCREMENT_LOWER = 2f;private static final float INCREMENT_UPPER = 4f; // 雪花的大小private static final float FLAKE_SIZE_LOWER = 7f;private static final float FLAKE_SIZE_UPPER = 20f; private final RandomGenerator mRandom; // 随机控制器private final Point mPosition; // 雪花位置private float mAngle; // 角度private final float mIncrement; // 雪花的速度private final float mFlakeSize; // 雪花的大小private final Paint mPaint; // 画笔 private SnowFlake(RandomGenerator random, Point position, float angle, float increment, float flakeSize, Paint paint) {mRandom = random;mPosition = position;mIncrement = increment;mFlakeSize = flakeSize;mPaint = paint;mAngle = angle;} public static SnowFlake create(int width, int height, Paint paint) {RandomGenerator random = new RandomGenerator();int x = random.getRandom(width);int y = random.getRandom(height);Point position = new Point(x, y);float angle = random.getRandom(ANGLE_SEED) / ANGLE_SEED * ANGE_RANGE + HALF_PI - HALF_ANGLE_RANGE;float increment = random.getRandom(INCREMENT_LOWER, INCREMENT_UPPER);float flakeSize = random.getRandom(FLAKE_SIZE_LOWER, FLAKE_SIZE_UPPER);return new SnowFlake(random, position, angle, increment, flakeSize, paint);} // 绘制雪花public void draw(Canvas canvas) {int width = canvas.getWidth();int height = canvas.getHeight();move(width, height);canvas.drawCircle(mPosition.x, mPosition.y, mFlakeSize, mPaint);} // 移动雪花private void move(int width, int height) {//x水平方向,那么需要晃动,主要设置这个值就可以,现在取消晃动了//如果 mPosition.x不加上后面那个值,就不会晃动了double x = mPosition.x + (mIncrement * Math.cos(mAngle));//y是竖直方向,就是下落double y = mPosition.y + (mIncrement * Math.sin(mAngle)); mAngle += mRandom.getRandom(-ANGLE_SEED, ANGLE_SEED) / ANGLE_DIVISOR;//这个是设置雪花位置,如果在很短时间内刷新一次,就是连起来的动画效果mPosition.set((int) x, (int) y); // 移除屏幕, 重新开始if (!isInside(width, height)) { // 重置雪花 reset(width);}} // 判断是否在其中private boolean isInside(int width, int height) {int x = mPosition.x;int y = mPosition.y;return x > mFlakeSize -5 && x + mFlakeSize <= width && y >= -mFlakeSize - 1 && y - mFlakeSize < height;} // 重置雪花private void reset(int width) {mPosition.x = mRandom.getRandom(width);mPosition.y = (int) (-mFlakeSize - 1); // 最上面mAngle = mRandom.getRandom(ANGLE_SEED) / ANGLE_SEED * ANGE_RANGE + HALF_PI - HALF_ANGLE_RANGE;} } 2、实现下雨天效果代码package com.example.raindrop.view;import com.example.raindrop.R;import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View;/*** 雨滴视图, DELAY时间重绘, 绘制NUM_SNOWFLAKES个雨滴*/ public class RainView extends View { private static final int NUM_SNOWFLAKES = 150; // 雨滴数量private static final int DELAY = 5; // 延迟private RainFlake[] mSnowFlakes; // 雨滴 public RainView(Context context) {super(context);} public RainView(Context context, AttributeSet attrs) {super(context, attrs);} public RainView(Context context, AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);} @Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh) {super.onSizeChanged(w, h, oldw, oldh);if (w != oldw || h != oldh) { initSnow(w, h);}} private void initSnow(int width, int height) {Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // 抗锯齿paint.setColor(getResources().getColor(R.color.colorWater)); // 雨滴的颜色paint.setStyle(Paint.Style.FILL); // 填充;mSnowFlakes = new RainFlake[NUM_SNOWFLAKES];//mSnowFlakes所有的雨滴都生成放到这里面for (int i = 0; i < NUM_SNOWFLAKES; ++i) { mSnowFlakes[i] = RainFlake.create(width, height, paint);}} @Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);//for返回SnowFlakefor (RainFlake s : mSnowFlakes) { //然后进行绘制 s.draw(canvas);}// 隔一段时间重绘一次, 动画效果getHandler().postDelayed(runnable, DELAY);} // 重绘线程private Runnable runnable = new Runnable() {@Overridepublic void run() { //自动刷新 invalidate();}}; } RainFlakepackage com.example.raindrop.view;import com.example.raindrop.RandomGenerator;import android.graphics.Canvas; import android.graphics.Paint;/*** 雨滴的类, 移动, 移出屏幕会重新设置位置.*/ public class RainFlake { // 雨滴的移动速度private static final float INCREMENT_LOWER = 6f;private static final float INCREMENT_UPPER = 8f; // 雨滴的大小private static final float FLAKE_SIZE_LOWER = 2f;private static final float FLAKE_SIZE_UPPER = 5f; private final float mIncrement; // 雨滴的速度private final float mFlakeSize; // 雨滴的大小private final Paint mPaint; // 画笔 private Line mLine; // 雨滴 private RandomGenerator mRandom; private RainFlake(RandomGenerator random,Line line, float increment, float flakeSize, Paint paint) {mRandom = random;mLine = line;mIncrement = increment;mFlakeSize = flakeSize;mPaint = paint;} //生成雨滴public static RainFlake create(int width, int height, Paint paint) {RandomGenerator random = new RandomGenerator();int [] nline;nline = random.getLine(width, height);Line line = new Line(nline[0], nline[1], nline[2], nline[3]);float increment = random.getRandom(INCREMENT_LOWER, INCREMENT_UPPER);float flakeSize = random.getRandom(FLAKE_SIZE_LOWER, FLAKE_SIZE_UPPER);return new RainFlake(random,line, increment, flakeSize, paint);} // 绘制雨滴public void draw(Canvas canvas) {int width = canvas.getWidth();int height = canvas.getHeight();drawLine(canvas, width, height);} /*** 改成线条,类似于雨滴效果* @param canvas* @param width* @param height*/private void drawLine(Canvas canvas, int width, int height) {//设置线宽mPaint.setStrokeWidth(mFlakeSize);//y是竖直方向,就是下落double y1 = mLine.y1 + (mIncrement * Math.sin(1.5));double y2 = mLine.y2 + (mIncrement * Math.sin(1.5)); //这个是设置雨滴位置,如果在很短时间内刷新一次,就是连起来的动画效果mLine.set(mLine.x1,(int) y1,mLine.x2 ,(int) y2);if (!isInsideLine(height)) { resetLine(width,height);}canvas.drawLine(mLine.x1, mLine.y1, mLine.x2, mLine.y2, mPaint);} // 判断是否在其中private boolean isInsideLine(int height) {return mLine.y1 < height && mLine.y2 < height;} // 重置雨滴private void resetLine(int width, int height) {int [] nline;nline = mRandom.getLine(width, height);mLine.x1 = nline[0];mLine.y1 = nline[1];mLine.x2 = nline[2];mLine.y2 = nline[3];}} 雨滴效果图:
以上就是本文的全部内容,帮助大家轻松实现浪漫的雪花雨滴效果,大家可以把效果运用到自己的项目中,希望大家喜欢。