
在Android可以用RenderScript方便的实现这个方法:
private void blur(Bitmap bkg, View view, float radius) { Bitmap overlay = Bitmap.createBitmap(view.getMeasuredWidth(), view.getMeasuredHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(overlay); canvas.drawBitmap(bkg, -view.getLeft(), -view.getTop(), null); RenderScript rs = RenderScript.create(this); Allocation overlayAlloc = Allocation.createFromBitmap(rs, overlay); ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement()); blur.setInput(overlayAlloc); blur.setRadius(radius); blur.forEach(overlayAlloc); overlayAlloc.copyTo(overlay); view.setBackground(new BitmapDrawable(getResources(), overlay)); rs.destroy();} 但是RenderScript的这个方法需要Android API17,也就说需要在Android 4.2上才能实现。/* * This method was copied from http://stackoverflow.com/a/10028267/694378. * The only modifications I"ve made are to remove a couple of Log * statements which could slow things down slightly. */public Bitmap fastblur(Bitmap sentBitmap, int radius) {// Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012// This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);if (radius < 1) {return (null); }int w = bitmap.getWidth(); int h = bitmap.getHeight();int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h);int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1;int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)];int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) {dv[i] = (i / divsum); }yw = yi = 0;int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum;for (y = 0; y < h; y++) {rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) {rinsum += sir[0];ginsum += sir[1];binsum += sir[2]; } else {routsum += sir[0];goutsum += sir[1];boutsum += sir[2]; }}stackpointer = radius; for (x = 0; x < w; x++) {r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum];rsum -= routsum; gsum -= goutsum; bsum -= boutsum;stackstart = stackpointer - radius + div; sir = stack[stackstart % div];routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2];if (y == 0) {vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]];sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff);rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2];rsum += rinsum; gsum += ginsum; bsum += binsum;stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div];routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2];rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2];yi++;}yw += w; } for (x = 0; x < w; x++) {rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;yp = -radius * w;for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x;sir = stack[i + radius];sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi];rbs = r1 - Math.abs(i);rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs;if (i > 0) {rinsum += sir[0];ginsum += sir[1];binsum += sir[2]; } else {routsum += sir[0];goutsum += sir[1];boutsum += sir[2]; }if (i < hm) {yp += w; }}yi = x;stackpointer = radius;for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];rsum -= routsum; gsum -= goutsum; bsum -= boutsum;stackstart = stackpointer - radius + div; sir = stack[stackstart % div];routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2];if (x == 0) {vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y];sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p];rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2];rsum += rinsum; gsum += ginsum; bsum += binsum;stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer];routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2];rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2];yi += w;} }bitmap.setPixels(pix, 0, w, 0, 0, w, h);return (bitmap);} 以上就是本文的全部内容,希望对大家学习Android软件编程有所帮助。