本文实例为大家分享了Android Activity回收与操作超时的处理,供大家参考,具体内容如下
1、Activity的回收针对多个activity退出的处理
关键代码:
1)、新建活动管理类:
public class ActivityCollector {private static List<Activity> activityList = new ArrayList<Activity>();public static void addActivity(Activity activity){activityList.add(activity);}public static void removeActivity(Activity activity){activityList.remove(activity);}public static void finishAllButLast(){Activity activity = activityList.get(activityList.size()-1);removeActivity(activity);for (Activity activityItem: activityList){if (!activityItem.isFinishing()){activityItem.finish();}}activityList.clear();activityList.add(activity);}public static void finishAll(){for (Activity activity: activityList){if (!activity.isFinishing()){activity.finish();}}activityList.clear();}}2)、创建基类BaseActivity,并使所有的activity继承自该基类 。在创建时,添加到活动管理器,销毁时,从活动管理器中移除。
public class BaseActivity extends Activity {@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);ActivityCollector.addActivity(this);}@Overrideprotected void onDestroy() {super.onDestroy();ActivityCollector.removeActivity(this);}}如果需要销毁所有activity,只需调用finishAll()即可
2、操作超时处理原理:
1)、在activity的stop函数中,根据app进程IMPORTANCE_FOREGROUND判断app在前台或后台
2)、在activity的onResume函数中,做超时检查。
关键代码:
abstract public class TimeOutCheckActivity extends BaseActivity {private boolean isLeave = false;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);pref = getSharedPreferences(Constant.CONFIG_NAME, Context.MODE_PRIVATE);}/** * 回调函数,方便测试 * @return*/abstract protected String getTag();......省略号....../*** * 当用户使程序恢复为前台显示时执行onResume()方法,在其中判断是否超时. */@Overrideprotected void onResume() {//Log.i("Back",getTag() + ",onResume,是否在前台:" + isOnForeground());super.onResume();if (isLeave) {isLeave = false;timeOutCheck();}}@Override protected void onStop() {super.onStop();if (!isOnForeground()){if (!isLeave && isOpenALP()) {isLeave = true;saveStartTime();}}}public void timeOutCheck() {long endtime = System.currentTimeMillis();if (endtime - getStartTime() >= Constant.TIMEOUT_ALP * 1000) {Util.toast(this, "超时了,请重新验证");String alp = pref.getString(Constant.ALP, null);if (alp == null || alp == "") {} else {Intent intent = new Intent(this, UnlockGesturePasswordActivity.class);intent.putExtra("pattern", alp);intent.putExtra("login",false); //手势验证,不进行登录验证intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK);// 打开新的ActivitystartActivityForResult(intent, Constant.REQ_COMPARE_PATTERN_TIMEOUT_CHECK);}}}public void saveStartTime() {pref.edit().putLong(Constant.START_TIME, System.currentTimeMillis()).commit();}public long getStartTime() {long startTime = 0;try {startTime = pref.getLong(Constant.START_TIME, 0);}catch (Exception e){startTime = 0;}return startTime;}/** * 程序是否在前端运行,通过枚举运行的app实现。防止重复超时检测多次,保证只有一个activity进入超时检测 *当用户按home键时,程序进入后端运行,此时会返回false,其他情况引起activity的stop函数的调用,会返回true * @return*/public boolean isOnForeground() {ActivityManager activityManager = (ActivityManager) getApplicationContext().getSystemService(Context.ACTIVITY_SERVICE);String packageName = getApplicationContext().getPackageName();List<ActivityManager.RunningAppProcessInfo> appProcesses = activityManager.getRunningAppProcesses();if (appProcesses == null)return false;for (ActivityManager.RunningAppProcessInfo appProcess : appProcesses) {if (appProcess.processName.equals(packageName)&& appProcess.importance == ActivityManager.RunningAppProcessInfo.IMPORTANCE_FOREGROUND) { return true;}}return false;}}补充说明:
可以根据importance的不同来判断前台或后台,RunningAppProcessInfo 里面的常量IMTANCE就是上面所说的前台后台,其实IMOPORTANCE是表示这个app进程的重要性,因为系统回收时候,会根据IMOPORTANCE来回收进程的。具体可以去看文档。
public static final int IMPORTANCE_BACKGROUND = 400//后台 public static final int IMPORTANCE_EMPTY = 500//空进程 public static final int IMPORTANCE_FOREGROUND = 100//在屏幕最前端、可获取到焦点 可理解为Activity生命周期的OnResume(); public static final int IMPORTANCE_SERVICE = 300//在服务中 public static final int IMPORTANCE_VISIBLE = 200//在屏幕前端、获取不到焦点可理解为Activity生命周期的OnStart();