
相信不少朋友也已经看过这个流程图了,也基本了解了Activity生命周期的几个过程,我们就来说一说这几个过程。
1.启动Activity:系统会先调用onCreate方法,然后调用onStart方法,最后调用onResume,Activity进入运行状态。
2.当前Activity被其他Activity覆盖其上或被锁屏:系统会调用onPause方法,暂停当前Activity的执行。
3.当前Activity由被覆盖状态回到前台或解锁屏:系统会调用onResume方法,再次进入运行状态。
4.当前Activity转到新的Activity界面或按Home键回到主屏,自身退居后台:系统会先调用onPause方法,然后调用onStop方法,进入停滞状态。
5.用户后退回到此Activity:系统会先调用onRestart方法,然后调用onStart方法,最后调用onResume方法,再次进入运行状态。
6.当前Activity处于被覆盖状态或者后台不可见状态,即第2步和第4步,系统内存不足,杀死当前Activity,而后用户退回当前Activity:再次调用onCreate方法、onStart方法、onResume方法,进入运行状态。
7.用户退出当前Activity:系统先调用onPause方法,然后调用onStop方法,最后调用onDestory方法,结束当前Activity。
但是知道这些还不够,我们必须亲自试验一下才能深刻体会,融会贯通。
下面我们就结合实例,来演示一下生命周期的几个过程的详细情况。
我们新建一个名为lifecycle的项目,创建一个名为LifeCycleActivity的Activity,如下:
package com.scott.lifecycle;import android.app.Activity;import android.content.Context;import android.content.Intent;import android.os.Bundle;import android.util.Log;import android.view.View;import android.widget.Button;public class LifeCycleActivity extends Activity {private static final String TAG = "LifeCycleActivity";private Context context = this;private int param = 1;//Activity创建时被调用@Overridepublic void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);Log.i(TAG, "onCreate called.");setContentView(R.layout.lifecycle);Button btn = (Button) findViewById(R.id.btn);btn.setOnClickListener(new View.OnClickListener() {@Overridepublic void onClick(View v) {Intent intent = new Intent(context, TargetActivity.class);startActivity(intent);}});}//Activity创建或者从后台重新回到前台时被调用@Overrideprotected void onStart() {super.onStart();Log.i(TAG, "onStart called.");}//Activity从后台重新回到前台时被调用@Overrideprotected void onRestart() {super.onRestart();Log.i(TAG, "onRestart called.");}//Activity创建或者从被覆盖、后台重新回到前台时被调用@Overrideprotected void onResume() {super.onResume();Log.i(TAG, "onResume called.");}//Activity窗口获得或失去焦点时被调用,在onResume之后或onPause之后/*@Overridepublic void onWindowFocusChanged(boolean hasFocus) {super.onWindowFocusChanged(hasFocus);Log.i(TAG, "onWindowFocusChanged called.");}*///Activity被覆盖到下面或者锁屏时被调用@Overrideprotected void onPause() {super.onPause();Log.i(TAG, "onPause called.");//有可能在执行完onPause或onStop后,系统资源紧张将Activity杀死,所以有必要在此保存持久数据}//退出当前Activity或者跳转到新Activity时被调用@Overrideprotected void onStop() {super.onStop();Log.i(TAG, "onStop called.");}//退出当前Activity时被调用,调用之后Activity就结束了@Overrideprotected void onDestroy() {super.onDestroy();Log.i(TAG, "onDestory called.");}/** * Activity被系统杀死时被调用. * 例如:屏幕方向改变时,Activity被销毁再重建;当前Activity处于后台,系统资源紧张将其杀死. * 另外,当跳转到其他Activity或者按Home键回到主屏时该方法也会被调用,系统是为了保存当前View组件的状态. * 在onPause之前被调用. */@Overrideprotected void onSaveInstanceState(Bundle outState) {outState.putInt("param", param);Log.i(TAG, "onSaveInstanceState called. put param: " + param);super.onSaveInstanceState(outState);}/** * Activity被系统杀死后再重建时被调用. * 例如:屏幕方向改变时,Activity被销毁再重建;当前Activity处于后台,系统资源紧张将其杀死,用户又启动该Activity. * 这两种情况下onRestoreInstanceState都会被调用,在onStart之后. */@Overrideprotected void onRestoreInstanceState(Bundle savedInstanceState) {param = savedInstanceState.getInt("param");Log.i(TAG, "onRestoreInstanceState called. get param: " + param);super.onRestoreInstanceState(savedInstanceState);}}大家注意到,除了几个常见的方法外,我们还添加了onWindowFocusChanged、onSaveInstanceState、onRestoreInstanceState方法:






setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);//竖屏2.指定为横屏:在AndroidManifest.xml中对指定的Activity设置android:screenOrientation="landscape",或者在onCreate方法中指定:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);//横屏为应用中的Activity设置特定的方向是经常用到的办法,可以为我们省去不少不必要的麻烦。不过,我们今天讲的是屏幕方向改变时的生命周期,所以我们并不采用固定屏幕方向这种办法。
package com.scott.lifecycle;import android.app.Activity;import android.content.res.Configuration;import android.os.Bundle;import android.util.Log;public class OrientationActivity extends Activity {private static final String TAG = "OrientationActivity";private int param = 1;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.orientation_portrait);Log.i(TAG, "onCreate called.");}@Overrideprotected void onStart() {super.onStart();Log.i(TAG, "onStart called.");}@Overrideprotected void onRestart() {super.onRestart();Log.i(TAG, "onRestart called.");}@Overrideprotected void onResume() {super.onResume();Log.i(TAG, "onResume called.");}@Overrideprotected void onPause() {super.onPause();Log.i(TAG, "onPause called.");}@Overrideprotected void onStop() {super.onStop();Log.i(TAG, "onStop called.");}@Overrideprotected void onDestroy() {super.onDestroy();Log.i(TAG, "onDestory called.");}@Overrideprotected void onSaveInstanceState(Bundle outState) {outState.putInt("param", param);Log.i(TAG, "onSaveInstanceState called. put param: " + param);super.onSaveInstanceState(outState);}@Overrideprotected void onRestoreInstanceState(Bundle savedInstanceState) {param = savedInstanceState.getInt("param");Log.i(TAG, "onRestoreInstanceState called. get param: " + param);super.onRestoreInstanceState(savedInstanceState);}//当指定了android:configChanges="orientation"后,方向改变时onConfigurationChanged被调用@Overridepublic void onConfigurationChanged(Configuration newConfig) {super.onConfigurationChanged(newConfig);Log.i(TAG, "onConfigurationChanged called.");switch (newConfig.orientation) {case Configuration.ORIENTATION_PORTRAIT:setContentView(R.layout.orientation_portrait);break;case Configuration.ORIENTATION_LANDSCAPE:setContentView(R.layout.orientation_landscape);break;}}}首先我们需要进入“Settings->Display”中,将“Auto-rotate Screen”一项选中,表明可以自动根据方向旋转屏幕,然后我们就可以测试流程了,当我们旋转屏幕时,我们发现系统会先将当前Activity销毁,然后重建一个新的:
