package com.flection.view;import com.flection.main.R;import android.annotation.SuppressLint;import android.content.Context;import android.graphics.Bitmap;import android.graphics.Bitmap.Config;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.LinearGradient;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.PorterDuffXfermode;import android.graphics.Shader.TileMode;import android.graphics.drawable.BitmapDrawable;import android.util.AttributeSet;import android.view.View;public class FlectionView extends View {Context mContext=null;public FlectionView(Context context) {super(context);}public FlectionView(Context context, AttributeSet attrs) {super(context, attrs);this.mContext=context;}@SuppressLint("DrawAllocation")@Overrideprotected void onDraw(Canvas canvas) {//设置背景色this.setBackgroundColor(Color.parseColor("#8B8378"));Bitmap oldBitmap = BitmapFactory.decodeResource(mContext.getResources(),R.drawable.dropbox);Bitmap newBitmap = createFlectionBitmap(oldBitmap);canvas.drawBitmap(newBitmap,newBitmap.getWidth() ,newBitmap.getHeight(), new Paint());this.invalidate();}//获取原图+倒影图的bitmapprivate Bitmap createFlectionBitmap(Bitmap oldBitmap) {int mWidth = oldBitmap.getWidth();int mHeight = oldBitmap.getHeight();//原图和倒影图之间的缝隙int gap = 2;Matrix matrix = new Matrix();matrix.preScale(1, -1);Bitmap flection = Bitmap.createBitmap(oldBitmap, 0, mHeight / 2,mWidth, mHeight / 2, matrix, false);Bitmap background = Bitmap.createBitmap(mWidth, mHeight+gap+mHeight/2, Config.ARGB_8888);Canvas canvas = new Canvas(background);Paint p1 = new Paint();//画出原图canvas.drawBitmap(oldBitmap, 0, 0, p1);//画出倒影图canvas.drawBitmap(flection, 0, mHeight+gap, p1);Paint shaderPaint = new Paint();LinearGradient shader = new LinearGradient(0, mHeight, 0,flection.getHeight(), 0x70ffffff, 0x00ffffff, TileMode.MIRROR);shaderPaint.setShader(shader);shaderPaint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));//画出渐变颜色canvas.drawRect(0, mHeight+gap, mWidth, background.getHeight(), shaderPaint);return background;}}实现的效果如下图:
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