Welcome 微信登录

首页 / 操作系统 / Linux / s3c2440的DMA应用

DMA(Direct Memory Access,直接内存访问)是一种不经过CPU而直接从内存存取数据的数据交换模式。在需要进行大量数据交换的场合,用好DMA,可以大大提高系统的性能,因为DMA操作几乎不占用CPU资源。        s3c2440提供了4个通道的DMA,它们不仅可以实现内存之间的数据交换,还可以实现内存与外设,以及外设与外设之间的数据交换。要用好s3c2440的DMA,关键是配置好它的源、目的寄存器,和必要的控制寄存器。寄存器DISRCn是初始DMA源寄存器,它是用于设置DMA数据传输的源基址,而寄存器DIDSTn是初始DMA目的寄存器,它是用于设置DMA数据传输的目的基址。初始DMA源控制寄存器DISRCCn的第1位用于选择源的总线(系统总线AHB还是外设总线APB),第0位用于设置源基址在数据传输过程中是递增还是固定不变。初始DMA目的控制寄存器DIDSTCn的低两位与寄存器DISRCCn相识,但它是用来设置目的基址,而第2位用于设置是在传输完数据之后中断还是在自动重载后中断。DMA控制寄存器DCONn用于控制数据的DMA传输,第31位用于设置传输协议是需求模式还是握手模式,第30位用于选择同步时钟是PCLK还是HCLK,第29位用于设置DMA中断是否发生,第28位用于选择传输大小是单元传输还是突发传输,第27位用于选择服务模式是单步模式还是完全模式,第24位到第26位用于设置DMA的请求源,第23位用于设置DMA的源是软件还是硬件,第22位用于设置是否需要重载传输的目的和源基址,第20位和第21位用于设置数据传输的数据大小(字节、半字还是字),低20位用于初始化传输数据的个数。而通过读取DMA状态寄存器DSTATn的低20位可以获知当前的传输的计数。DMA掩码触发寄存器DMASKTRIGn的第2位可以终止当前DMA操作,第1位可以用于开启DMA通道,第0位则表示在软件请求模式下触发DMA通道。        下面我们就用DMA的方式来实现音频的播放。由于是用DMA的方式,因此在播放的过程中不占用系统资源,我们可以很容易的实现声音的各种操作而丝毫不影响播放的效果,如音量的提高和降低、静音、暂停等。在这里,还需要强调一点,利用DMA传输数据,一次最多可以传输的字节大小为:DSZ×TSZ×TC,DSZ表示的是数据大小(字节、半字还是字,即是1、2还是4),TSZ表示的是传输大小(单元传输还是突发传输,即1还是4),TC表示传输计数值(即寄存器DCONn的低20位存放的数据),因此如果需要传输的字节大小超出了这三个参数乘积的大小,则还要进一步处理,在我们给出的程序中,我们就考虑了这方面的问题。下面就是具体的程序,其中我们是利用UART来实现音频信号的播出、停止、暂停、静音、音量的提高和降低的。  ……   ……//一段纯音频数据数组unsigned char music[] = {0xF9, 0xFF, 0xF5, 0xFF, 0xF8, 0xFF, 0xF8, 0xFF, 0xF6, 0xFF, 0xFF, 0xFF, 0xF5, 0xFF, 0xF9, 0xFF, 0xF6, 0xFF, 0xF6, 0xFF, 0xFA, 0xFF, 0xFD, 0xFF, 0xFA, 0xFF, 0xFA, 0xFF, 0xF7, 0xFF, 0xF6, 0xFF, ……   ……}; int result;int remainder;char flag;char cmd;char play_state; void __irq uartISR(void){       char ch;       rSUBSRCPND |= 0x1;       rSRCPND |= 0x1<<28;       rINTPND |= 0x1<<28;       ch=rURXH0;              switch(ch)       {              case 0x55:             //播放                     cmd = 1;                     break;              case 0x1:               //静音                     cmd = 0x11;                     break;              case 0x2:               //音量提高                     cmd = 0x12;                     break;              case 0x3:               //音量降低                     cmd = 0x13;                     break;              case 0x66:             //停止                     cmd = 0x2;                     break;              case 0x77:             //暂停                     cmd = 0x3;                     break;       }                   rUTXH0=ch;} //放音子程序void playsound(unsigned char *buffer,int length){            //用于计算音频数据的长度是否超过DMA所能传输的字节数范围       //这里音频数据的通道位数为16位,因此需要length除以2       remainder = (length>>1) & 0xfffff;            //余数       result = (length>>1) / 0x100000;                //商              play_state = 1;                     //置播放标志        rGPBDAT = rGPBDAT & ~(L3M|L3C|L3D) |(L3M|L3C);         //配置1341,详细讲解请看上一篇文章       WriteL3(0x14 + 2,1);            WriteL3(0x60,0);                        WriteL3(0x14 + 2,1);            WriteL3(0x10,0);                 WriteL3(0x14 + 2,1);            WriteL3(0xc1,0);                  //配置IIS       rIISPSR  = 3<<5|3;       rIISCON  = (1<<5)|(0<<4)|(0<<3)|(1<<2)|(1<<1);    //发送IIS的DMA使能       rIISMOD  = (0<<9)|(0<<8)|(2<<6)|(0<<5)|(0<<4)|(1<<3)|(1<<2)|(1<<0);             rIISFCON = (1<<15)|(1<<13); //发送FIFO为DMA              //配置DMA       rDISRC2 = (U32)buffer;                     //DMA的源基址为音频数据数组的首地址       rDISRCC2 = (0<<1)|(0<<0);        //AHB,源地址递增       rDIDST2 = (U32)IISFIFO;          //DMA的目的基址为IIS的FIFO       rDIDSTC2 = (0<<2)| (1<<1)|(1<<0);          //当传输计数值为0时中断,APB,目的地址不变       if (result == 0)                     //所传输的字节数没有超出DMA的最大传输范围       {              flag = 0;                //清标志,表示没有超出范围,进入DMA中断后结束DMA操作              //握手模式,PCLK同步,传输计数中断,单元传输,单步服务模式,IISSDO,              //硬件请求模式,非自动重载,半字,              rDCON2 = (1<<31) | (0<<30) | (1<<29) | (0<<28) | (0<<27) | (0<<24) | (1<<23) | (1<<22) | (1<<20) | (remainder);              }       else                       //所传输的字节数超出了DMA的最大传输范围       {              flag = 1;                //置标志,表示超出范围              rDCON2 = (1<<31) | (0<<30) | (1<<29) | (0<<28) | (0<<27) | (0<<24) | (1<<23) | (1<<22) | (1<<20) | (0xfffff);       }       rDMASKTRIG2=(0<<2)|(1<<1)|0;      //不停止DMA,DMA通道开启,非软件触发                //启动IIS          rIISCON |= 0x1;}  void __irq DMA_end(void){       rSRCPND |= 0x1<<19;       rINTPND |= 0x1<<19;              if (flag == 0)                //DMA传输完毕       {       rIISCON = 0x0;            //关闭IISrIISFCON = 0x0;          //清IIS的FIFO              rDMASKTRIG2=1<<2;               //停止DMA              play_state = 0;                     //清播放标志}else                       //DMA没有传输完毕,继续传输{       result --;         //商递减       rDISRC2 += 0x200000;               //DMA源基址递增。因为传输的数据是半字,所以这里递增0x200000       if (result == 0 )             //只剩下余数部分需要传输              {              rDCON2=(rDCON2&(~0xfffff))|(remainder);            //需要重新设置传输计数值                     flag=0;           //清标志       }               rDMASKTRIG2=(0<<2)|(1<<1)|0;      //需要重新设置DMA通道的开启}} void Main(void){              char mute;       char volume; ……   ……         rSRCPND = (0x1<<19)|(0x1<<28);    rSUBSRCPND = 0x1;    rINTPND = (0x1<<19)|(0x1<<28);       rINTSUBMSK = ~(0x1);       rINTMSK = ~((0x1<<19)|(0x1<<28));               //开启DMA2中断屏蔽       pISR_UART0 = (U32)uartISR;       pISR_DMA2=(U32)DMA_end; result=0;       remainder=0;flag=0;cmd=0;       play_state =0;              while(1)       {               switch(cmd)              {                     case 0x1:                      //播放                            if (play_state==0)                            {                                        volume = 0;           //音量清零mute=0xa0;           //初始化静音                                   playsound(music,sizeof(music));                            }                            else                            {                                    while(!(rUTRSTAT0 & 0x2));                                   rUTXH0=0xff;                            }                            cmd = 0;                            break;                     case 0x2:                      //停止                            if (play_state==1)                            {                                   rIISCON = 0x0;            //停止IIS                                   rIISFCON = 0x0;          //清IIS的FIFO                                   rDMASKTRIG2=1<<2;        //终止DMA2                                   flag = 0;                            play_state = 0;                            }                            else                             {                                   while(!(rUTRSTAT0 & 0x2));                                   rUTXH0=0xff;                            }                            cmd = 0;                            break;                                               case 0x3:               //暂停,                            if(play_state == 1)                            {                                        rIISCON ^= 0x1;          //异或,                            }                            else                            {                                   while(!(rUTRSTAT0 & 0x2));                                   rUTXH0=0xff;                            }                            cmd = 0;                            break;                                               case 0x11:              //静音                            if (play_state==1)                            {                                   mute ^= 0x4;                                   WriteL3(0x14 + 0,1);     //DATA0 (000101xx+00)                                   WriteL3(mute,0);          //10,1,00,x,00:x,静音                            }                            else                             {                                   while(!(rUTRSTAT0 & 0x2));                                   rUTXH0=0xff;                            }                            cmd = 0;                            break;                                               case 0x12:                    //音量递增                            if (play_state==1)                            {                                   if(volume>0)                                   {                                          volume --;                                          WriteL3(0x14 + 0,1);            //DATA0 (000101xx+00)                                          WriteL3(volume,0);              //音量提高                                   }                            }                            else                             {                                   while(!(rUTRSTAT0 & 0x2));                                   rUTXH0=0xff;                            }                            cmd = 0;                            break;                                               case 0x13:             //音量递减                            if (play_state==1)                            {                                   if(volume<61)                                   {                                          volume++;                                          WriteL3(0x14 + 0,1);            //DATA0 (000101xx+00)                                          WriteL3(volume,0);              //音量降低                                   }                            }                            else                             {                                   while(!(rUTRSTAT0 & 0x2));                                   rUTXH0=0xff;                            }                            cmd = 0;                            break;              }            } }