1 概述大家都知道在Linux下编辑经常要写一个Makefile文件, 可以把这个Makefile文件理解成一个编译配置文件,它保存着如何编译的配置信息,即指导编译器如何来编译程序,并决定编译的结果是什么。而在Android下的Android.mk文件也是类型的功能,顾名思义,从名字上就可以猜测得到,Android.mk文件是针对Android的Makefile文件.具体来说:该文件是GNU Makefile的一小部分,会被编译系统解析一次或多次。你可以在每一个Android.mk file中定义一个或多个模块,你也可以在几个模块中使用同一个源代码文件。编译系统为你处理许多细节问题。
2 Android.mk的整体结构例如一个Android.mk的内容如下:
- LOCAL_PATH:= $(call my-dir)
- include $(CLEAR_VARS)
-
- LOCAL_SRC_FILES:=
- android_media_MediaPlayer.cpp
- android_media_MediaRecorder.cpp
- android_media_MediaScanner.cpp
- android_media_MediaMetadataRetriever.cpp
- android_media_ResampleInputStream.cpp
- android_media_MediaProfiles.cpp
- android_media_AmrInputStream.cpp
- android_media_Utils.cpp
- android_mtp_MtpDatabase.cpp
- android_mtp_MtpDevice.cpp
- android_mtp_MtpServer.cpp
-
- LOCAL_SHARED_LIBRARIES :=
- libandroid_runtime
- libnativehelper
- libutils
- libbinder
- libmedia
- libskia
- libui
- libcutils
- libgui
- libstagefright
- libcamera_client
- libsqlite
- libmtp
- libusbhost
- libexif
-
- LOCAL_C_INCLUDES +=
- external/jhead
- external/tremor/Tremor
- frameworks/base/core/jni
- frameworks/base/media/libmedia
- frameworks/base/media/libstagefright/codecs/amrnb/enc/src
- frameworks/base/media/libstagefright/codecs/amrnb/common
- frameworks/base/media/libstagefright/codecs/amrnb/common/include
- frameworks/base/media/mtp
- $(PV_INCLUDES)
- $(JNI_H_INCLUDE)
- $(call include-path-for, corecg graphics)
-
- LOCAL_CFLAGS +=
-
- LOCAL_LDLIBS := -lpthread
-
- LOCAL_MODULE:= libmedia_jni
-
- include $(BUILD_SHARED_LIBRARY)
-
- # build libsoundpool.so
- # build libaudioeffect_jni.so
- include $(call all-makefiles-under,$(LOCAL_PATH))
首先必须定义好LOCAL_PATH变量。然后清除所有LOCAL_XX变量的值,当然LOCAL_PATH的值除外,然后定义源文件,头文件,接着是编译选项参数,紧接着是编译生成的文件名,最后是生成的文件类型.